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II. Abilities:
1. Valithria Dreamwalker:
- Summon Nightmare Portal - Gives you access to the Dream State.
- Twisted Nightmares - While you have this buff you will take 200 Nature damage every 3 seconds but will also gain 200 Mana every 3 seconds and your Healing and Damage is increased by 10%. This buff lasts 40 seconds, stacks up to 100 and it is the key to winning this encounter.
2. Blazing Skeleton:
- Fireball - Inflicts 4,713 – 5,287 fire damage.
- Lay Waste - Inflicts 5,655 - 6,345 fire damage every 2 seconds for 12 seconds. 50,000 yard radius.
3. Blistering Zombie:
- Acid Burst - The caster explodes, dealing 17,672 - 19,828 Nature damage instantly and 1250 Nature damage per second to all enemies within 15 yards.
- Corrosion - Inflicts 3,125 nature damage every 3 seconds, reduces armor by 10 percent, stacks up to 5 times, lasts 6 seconds, only procs when the zombie lands a melee swing.
4. Risen Archmage:
- Column of Frost - 14,138 - 15,862 frost damage, 3 yard radius, knock into the air.
- Frostbolt Volley - Inflicts 8,550 - 10,450 Frost damage to nearby enemies, reducing their movement speed for 4 sec.
- Mana Void - Burns 1,000 mana per second, 6 yard radius, lasts 30 seconds.
5. Glutonous Abomination:
- Gut Spray - Deals 3,750 Nature damage per second and increases Physical damage taken by 25% for 12 sec.
6. Rot Worm:
- Spawned by Glutonous Abomination when it dies, deals 4,000 – 5,000 melee physical damage on one target.
7. Supresser:
- Supression - Reduces healing received by the target by 10%. Lasts until cancelled.
III. Strategy:
1. Valithria starts at 50% Health when you start the fight and you have to heal her up to 100% while getting attacked by unending waves of Scourge enemies that want you to stop helping her. This is a healer fight and the DPS are only the supporters here. Have all your healers focus on healing Valithria at first, but you should assign two to pick up raid members as the fight goes on. The amount of damage the raid takes will increase as the battle drags on.You should assign the healers (mostly Holy Paladins) to some basic spawn points of the Portals and additionaly they should set up a tactic on how they go around and collect the stacks inside the Portals. This is very crucial because if someone screws up, his Twisted Nightmares buff will fade and that's not good. The healers should fly in groups from stack to stack to get the best usage from it. But be careful - if there is only one stack remaing, wait 2 - 3 seconds before you get out of Summon Nightmare Portal zone and collect it and then your buff won't run out. Remember that this buff also deals damage to you on heroic mode and you should always get some heals, or even heal yourself. It's very important that all DPSers are very aware of their surroundings and follow a simple priority list, so you don't lose control of the fight. As soon as Blazing Skeleton spawns DPSers have to focus it as soon as possible and kill it before it casts its devastating Lay Waste. You should always go for the little groups of Suppressors to keep the healing on Valithria up. You can and should slow those Suppressors.
Risen Archmages can be really annoying and dangerous with Column of Frost and Frostbolt Volley if they don't get interrupted. Priests also can keep Mass Dispel on the raid. Blistering Zombies use Acid Burst when killed, so watch out for the explosion. Gluttonous Abominations have lots of HP and spawn little Rot Worms when they die. These Rot Worms deal a lot of melee damage and should be killed immediately after they spawn. Split your melees up on both sides from the beginning of the fight and all ranged dps should do the same and dps on both sides.
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