Sindragosa 25 Man Heroic Guide Warmane


SINDRAGOSA 25 man heroic
SINDRAGOSA

I. Health point: 46,000,000.

II. Abilities:

1. Tail Smash - Inflicts 11,250 - 18,750 damage on enemies within 20 yards of the tail's impact point, knocking them back.

2. Frost Aura - Deals 6,000 Frost damage to all nearby enemies every 3 sec.

3. Icy Grip - Drags all raid members to her in preparation for Blistering Cold.

4. Blistering Cold - Deals 60,000 Frost damage to enemies within 25 yards.

5. Unchained Magic - Causes Arcane backlash after 8 seconds.

6. Instability - Inflickts 2,000 arcane damage per stack while you’re under the effect of Unchained Magic, 5 sec after spellcasting ends. On heroic mode this debuff also damaged all friendly targets in 20 yards from you.

7. Frost Beacon - Marks a target for imprisonment in an Ice Tomb.

8. Ice Tomb - Conjures spheres of icy energy to entomb enemies in blocks of ice.

9. Frost Bomb - Deals 188,500 - 211,500 Frost damage to all nearby targets.

10. Mystic Buffet - Buffets all nearby foes with magic every 6 sec, increasing magical damage taken by 10% per stack. Last 8 sec.

11. Penetrating Cold - Melee DPSers cause physical damage to be inflicted with 1,000 frost damage per stack every 2 sec.

12. Frost Breath - Inflicts 55,500 - 64,500 Frost damage to enemies in a 60 yard cone in front of the caster. In addition, the targets' attack speed is decreased by 50% and movement decreased by 15%.

III. Strategy:

1. Phase 1 (100% to 35%) - The fight against Sindragosa covers both ground and air. After Sindragosa landed starts right the first phase and the first small hurdle. Wait briefly from the tank to hold aggro. The tank should rotate Sindragosa in the raid, all DPSers and healers should stay from the side next to her so no one can take Tail Smash or Frost Breath and to be ready for Blistering Cold. During the battle melees will accumulate stacks from Penetrating Cold debuff. Watch your stacks and don't exceed above 8, 9 - don't make hard for the healers. Stop all casting if Sindragosa casts Unchained Magic on you. Unchained Magic has the potential to kill you and all members in 20 yards range from you if you don’t. Healers can try to heal through this but try do not reach more than 5, 6 stacks and be sure you are away from the raid, but the best course of action may be for the casters to stop DPS during Unchained Magic and Instability. When Sindragosa casts Icy Grip be rdy to run away from her as fast as possible because in 5 sec she will cast Blistering Cold and it can be fatal for you if you take hit by Blistering Cold. Here comes to help very good abilities like Blink for mages, Ghost Wolf for shamans (if they have already 2 points of Improved Ghost Wolf talent) or Disengage for hunters. Every time Sindragosa takes off, she’ll target six players with Frost Beacon. Since the Main tank is not paladin, it's important some paladin to give him Hand of Freedom, so the tank can quickly be organized moves before the start of Air phase. All raid members should take note who’s being targeted, because they will be Ice Blocked next (Ice Tomb). All DPS switches to Ice Tomb to rescue the frozen players during this area phase. While knocking down Ice Tomb, make sure you keep the blocks between you and Sindragosa's Frost Bomb to avoid them. You will die for sure if you don't stay in LoS and take a hit from Frost Bomb. Also don’t DPS Ice Tomb down too quickly, or you won’t have anything to hide behind to avoid Frost Bomb and all raid will wipe. Here i want to notice - while so far on Warmane we stacked all six Ice Tomb on one place, now we can not afford it, because when Ice Tomb hits the marked players, it does splash damage about 7,000 - 8,000 frost damage and you'll kill instantly the marked people or in the best case you'll bring them to 5 - 10% HP dependent on the class. You need to spread marked members about 8 - 10 yards each from other. Another problem that exist in the server that periodic damage from Ice Tomb began almost as soon as they take freeze, but it should start between 4th and 5th Frost Bomb. But let's see how it will work after the update.

2. Phase 2 (35% to 0%) - Than previous abilities, Sindragosa uses new ability here called Mystic Buffet. In connection with Mystic Buffet, which increases the total magic damage, Frost Aura ticks and Instability debuffs the second phace becomes very dangerous. Therefore, it is crucial fight that no more than 5, 6 stacks from Mystic Buffet is all about and no magic when you get Unchained Magic. Also tanks need to use all power and defensive CDs to manage with the situations and of course Pain Suppression and Hand of Sacrifice find good place here. Although Sindragosa raises no more into the air, but periodically she will put Frost Beacon on a player in the raid. These players put Ice Tomb off on the ground like in Air phase. The raid should stay behind Ice Tomb and refresh and avoid Mystic Buffet. In general second phase is a cycle of repetitive movements until finally you kill the boss. Sindragosa casts Frost Beacon, the player moves immediatetly on left side and put there Ice Tomb, then the raid go behind it and refresh Mystic Buffet -> agan Frost Beacon, the player move on right side and put Ice Tomb there, the raid kill first tomb to release raid member as melees need to focus more over Ice Tomb killing while ranges - over Sindragosa and all go behind right Ice Tomb and again left -> right -> left... till you kill Sindragosa. I want notice here that Blistering Cold is still part of Phase 2 and you should keep timing when you will kill Ice Tomb, do not kill some raid member. Second phase is not DPS race. If everyone does properly his job and stricly follows the tactic the boss will be done without any problem. The Sindragosa encounter is more psychological fight than something difficult or impossible.

Icecrown Citadel 25 Heroic Mode Warmane Guide

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