Blood Princes Council 25 Man Heroic Mode Warmane Guide

BLOOD PRINCES COUNCIL
BLOOD PRINCES COUNCIL

I. Health point: 30,497,000 (shared health).

II. Abilities:

1. Shadow Prison - The Shadow Prison is a debuff cast on every player that moves. Every time you move you get one stack of this effect, every stack does 500 damage.For example you run around for 10 seconds, so you have 10 stacks and suffer 5000 damage per second. An important fact at this point is you stop taking damage as soon as you stop moving! So if you notice that you have a lot of stacks on you, just stop moving and let the debuff wear off. It’s better to stop wherever you are when you have too many debuffs rather than risk dying just because you wanted to get to the boss to deal damage.

2. Kinetic Bomb - The entire fight these bright spheres (up to 4) fall from the ceiling. As soon as one touches the bottom it explodes, dealing massive damage and throwing the entire raid through the room. In many cases this leads to a wipe, so you should always keep them in mind. Damaging these bombs will make them fly up again.

3. Prince Valanar:

- Empowered Shock Vortex - A wave of force emanates from the caster, inflicting 8,000 Physical damage and knocking nearby friends away.

- Shock Vortex - Deals 12,000 damage to all enemies within A yards and knocks them back.

4. Prince Keleseth:

- Shadow Lance - Hurls a bolt of dark magic at an enemy, inflicting 19,013 – 19,987 shadow damage.

- Empowered Shadow Lance – Hurls a bolt of dark magic at an enemy, inflicting 95,063 – 99,937 shadow damage.

- Summon Dark Nucleus – Keleseth periodically summon Dark Nucleus, which have Shadow Resonance ability.

5. Prince Taldaram:

- Conjure Flame Sphere - He creates a BIG Flame Sphere above him which speeds towards a player in the distance. When the sphere reaches its target it explodes, dealing massive damage in a small radius. But it is possible to reduce this explosion - when flying over other players, the sphere shoots small fireballs at them. This reduces the size of Flame Sphere, and with it the damage of the explosion at its target. In his normal form, Taldaram sometimes casts SMALL Flame Sphere on players in the raid, but these do only a small amount of damage, which can be ignored.

III. Strategy:

1. You encounter the three Blood Princes at the same time - Valanar, Taldaram and Keleseth, and they share one health pool. The active prince is empowered and has special abilities. Prince Valanar is active first, who becomes empowered after that is purely random. After every prince was active once the game repeats until you kill it. It's best to at least loosely arrange players to the sides, so nobody lacks space. The upper platform should be free for the melees. It is quite helpful to allocate definite positions to the melees, so they can run there when Valanar casts Shock Vortex. Under no circumstances should a melee run from the platform in the direction of the healers and ranged damage dealers. You should also assign hunters and warlocks who can use their pets to deal with Kinetic Bomb.



When Valanat is empowered he casts Empowered Shock Vortex, which can be quite nasty for everyone. Shock Vortex is cast on every player, which then explodes, damaging nearby players and throwing them through the room, so you have to arrange your raid accordingly. You need to be about 10 yards apart from each other so the explosion won't hit the player next to you. When Valanar is not empowered he sometimes casts single Shock Vortex, which you can avoid easily.



If your positioning is good, no one will fly around or take damage. After about 45 seconds the first change of the active prince occurs, and you need to be aware that the prince might still cast his special ability just before the change. When Taldaram is empowered you need to be either in melee range or far away from him. Anything in between can be dangerous because your reaction time for Flame Sphere will be very short. Furthermore it is very important that the melees run with Flame Sphere a bit, so its effect will not be deadly. The healers or ranges who is the target has to react quickly and run away from Flame Sphere as far as he can. When Prince Keleseth is active you have to consider pretty much nothing but your threat, because the tank spends a lot of time chasing Dark Nucleus. Keleseth is quite straight-forward, he constantly casts Shadow Lance on the threat holder. When empowered, these Shadow Lances would kill anyone in a single hit (Empowered Shadow Lance). Fortunately, Dark Nucleus fly around in the room, which the player tanking Prince Keleseth has to gather. This can be done by dealing any form of damage to them. After being damaged, Dark Nucleus will shoot a dark beam on the tank, which does a litte damage, but also reduces shadow damage taken by 35% (Shadow Resonance). With this, the tank is easily healable, even when Keleseth is empowered. This also means that the tank hardly has to think about Shadow Prison, because it also deals shadow damage. It's important for the tank to have at least three Dark Nucleus on him at all times, so the damage does not become overwhelming. Holy Paladins should keep their Beacon of Light on Keleseth's tank, because he runs around a lot and may sometimes not be in heal range. If Keleseth be the second active prince, the tank needs help from external cooldowns. Use abilities like Pain Suppression and Hand of Sacrifice to keep your tank alive. This is essential because the tank might not have three Dark Nucleus on him yet.




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