The Lich King 25 Man Heroic Mode on Warmane


lich king warmane guide
Lich King
I. Health point: 103,900,000.

II. Abilities:

1. Summon Drudge Ghouls - Summons 3 Drudge Ghouls over 3 sec.

2. Summon Shambling Horror - Summons a Shambling Horror. The Shambling possesses Shockwave and Enrage abilities.

3. Soul Reaper - Strikes the target for 50% weapon damage and afflicts the target with Soul Reaper. This effect deals 70,000 Shadow damage after 5 sec and increases the caster's haste by 100% for 5 sec.

4. Necrotic Plague - Infests the target with a deadly plague, causing 150,000 Shadow damage every 5 sec for 15 sec. If the target dies while afflicted or the effect ends, this effect will gain an additional stack and jump to a nearby unit. If this effect is dispeled, it will lose a stack and jump to a nearby unit. Whenever this effect jumps, The Lich King's power will increase.

5. Plague Siphon - Increases Lich King's physical damage dealt by 2%. Stack increases each time Necrotic Plague jumps.

6. Infest - Deals 9,425 - 10,575 Shadow damage to all enemy players. In addition, the targets will take increasing Shadow damage per second. This effect is removed when the target has more than 90% health.

7. Remorseless Winter - Creates a massive winter storm, dealing 14,138 - 15,862 Frost damage per second to all surrounding enemies within 45 yards.

8. Pain and Suffering - Deals 2828 - 3172 Shadow damage in a cone effect in front of the caster. In addition, the targets will take 500 Shadow damage per second for 3 sec. Stack up to 5 times.

9. Summon Ice Sphere - Ice Sphere deals 10,000 frost damage and knockback out of platform every enemy who it reaches.

10. Summon Raging Spirit - The Raging Spirit possesses Soul Shriek ability.

11. Defile - Defiles the area under a random target. Any enemies got within this area will be dealt shadow damage and cause the area to grow. Lasts 30s.

12. Summon Val’kyr Shadowguard - A Val’kyr Shadowguard tries to pick up a random raid member and drop them off the top of Icecrown Citadel.

13. Harvest Soul - Attempts to harvest the soul of all nearby enemies, dealing 4,000 Shadow damage per second. If a target is still alive after the channel is completed, that target's soul will be transfered into Frostmourne to be devoured.

14. Vile Spirits - Creates 10 Vile Spirits which will attack enemies after 30 seconds.

15. Shadow Trap - Deals 23,563 - 26,437 Shadow damage to all enemies within 10 yards, knocking them back.

16. - Deals 1,000,000 Shadow damage to all enemies and rendering them unable to release spirit or resurrect. Lich King casts it at 10% hp. If you see Lich King casting this spell, that means your work is completed. :)

III. Strategy:

1. Phase 1 (100% to 70%) - Start out by tanking the Lich King on the middle-edge of the platform (near the throne from the place where he launched a dialogue with Tirion). Off-Tank needs to be or left or right side of the Main Tank more closed to edge. A protection paladin works perfect as Off-Tank because they have Ardent Defender as well as good stuns.DPSers and Healers should position themself a bit in front of Main Tank (near the line of inner circle) Off-Tank's work is to tank Shambling Horrors as always he has them positioned with their back to the raid (or in other words Off-Tank should always be facing raid). Both tanks should move in two parallel lines to avoid Shadow Trap. When Lich King casts Necrotic Plague on some raid member, this player has to move immediatetly behind Shambling Horror where he needs to be dispeled, then he has to back again on his initial position before that. You should be sure that Necrotic Plague goes to the Shambling Horrors. Main Tank's work is to tank Lich King and some of Drudge Ghouls where Lich King will spawn in first phase. When needed, Off-Tank should taunt more Drudge Ghouls of Main Tank to stack Necrotic Plague. Off-Tank have to stun Shambling Horrors via Hammer of Justice and Holy Wrath right after they cast Enrage because if not, it can be fatal. The rest of raid must also helps him as Retri paladins can also stuns, hunters need to dispel Enrage with Tranquilizing Shot. When the mobs go below 20% they gain Frenzy and start hitting like mad. It’s important to have them dying as fast as possible when they start going low. During this period of Frenzy, Off-Tank needs a help from some survuval abilities like Pain Suppression and Hand of Sacrifice. Besides healing the both tanks, healers also have to focus over Infest. They need to remove it fast because with every tick, Infest increases shadow damage deal and in 5, 6 secs it will be almost impossible for overhealing. Here discipline priest does a perfect job via Power Word: Shield. In the first phase there are many ways to start the game and positioning and which one you choose is not as important. More important positioning in second and third phase. At 70% HP, Lich King goes to the middle of the platform and casts Remorseless Winter and raid have to move fast to newly platform - this is the beginning of Transition Phase.

2. Phase 1.5 (Transition Phase) - In transition phase the raid have to spread as well as possable to decrease future larger damage from Pain and Suffering which can stack to up to 5 times on a player and damage from Ice Spheres. If there are still Shambling Horrors and Drudge Ghouls, Off-Tank should tank them a little farther away from the raid, and always back to him as in first phase (Necrotic Plague is still on them, so it will be easy done). Range DPSers (mostly hunters) need to focus in the killing of Ice Sprheres because if they reach its target, they will knockback him out of the platform. The work of Main Tank is most important because he should tanking the Raging Spirits which Lich King will summon during both transition phases. The Main Tank should to tank them back to raid because periodically they cast Soul Shriek ability which silence for 5 sec and does huge amount of damage. DPSers have to kill the Raging Spirits as fast as possible. If total raid DPS is good and you see you have over-DPS on Raging Spirits, mages and hunters also can DPS Lich King in transition phase for some additional damage done. Where the transition state ends, the raid should immediately leave the "mobile" platform and be back on the big platform because in 5 sec the "mobile" platform will be destroyed - this is the beginning of Phase 2.

3. Phase 2 (70% - 40%) - In this phase one tank needs to tank Lich King in the middle. If there are still Raging Spirits alive from Transition phase, the second tank needs to take them in little distance from first tank (again with back to raid), so DPsers can use their AOE abilities and finish the Ragings Spirits. In the start of Phase 2, Lich King gains Plague Siphon buff, which increase his dmage with 2% per each stack from Necrotic Plague, so Main Tank has to use some survival CD and also if he needs healers should support him with some extra survival CD. For encounter like Lich King, combination from Holy Priest and Restoration Shaman comes very nice because Inspiration and Ancestral Healing gain tank additional 20% reduce of physical damage what is really nice considering how hard Lich King hits. Lich Kind also uses Soul Reaper ability on his target, which is very dangerous and if Main Tank is careless, he can die fast. He needs try to avoid Soul Reaper as Main Tanks has to move a bit away from Lich King's range exactly when the boss casts Soul Reaper or both tanks can use "ping-pong" re-taun tactic. In the second phase whole raid have to stand on one spot. It is absolutely crucial to have the whole raid on the exactly same spot to get Val’kyr Shadowguards going exactly to the same direction after they have grabbed their targets. The stack also has to be far enough from the edges to have the maximum amount of time to dps the Val’kyr Shadowguards down to 50%. When Lich King casts Summon Val’kyr Shadowguard, it is very important to get all the stuns in as fast as possible to keep Val’kyr Shadowguard together for cleaves and all AOE abilities. You always should to get Defile as far away from the raid as possible. Val’kyr Shadowguards and Defile have different timers so sometimes there is a lot of time before the next Defile after Summon Val’kyr Shadowguard, sometimes there is only 2, 3 seconds in between. For Defile you have to start by moving Lich King as always raid should stay in one spot from one little circle. When Val’kyr Shadowguards come just before Defile, ranged DPSers and healers should wait for all three of them to land, and after that immediately take a few steps away from the raid to be able to run Defile far enough from the raid. The melee dps Val’kyr Shadowguards. If a melee got Defile, he has to run away from the group and the rest of the melees simply have to move some steps in opposite site. On 25 Heroic mode, Lich King has 2 secs casting time of Defile, so it's enough time for reaction. Just the raid have to be maximum focus and don't panic. Naturally you have to keep Lich King on top of Val’kyr Shadowguards spot all the time to get all possible AOE effects on Lich King. When Defile comes a lot time before Summon Val’kyr Shadowguard, your raid should stay on the place where you killed previous wave from Val’kyr Shadowguards, doing max dps until the newDefile spawns. And again Defile should be placed far away from the raid as if it's on range they should move a bit from the raid stack, if it's on melees, the player should move a bit away from the raid and all stack has to move some steps opposite side, then everyone runs again to the spot as fast as possible to be grouped for the next Summon Val’kyr Shadowguard. Healers again have the main task to overheal both tanks and Infest. At 40% HP, Lich King again goes to the middle of the platform and casts Remorseless Winter and raid have to move fast to newly platform - this is the beginning of Transition Phase.







4. Phase 2.5 (Transition) - This phase is same like first Transition phase (Phase 1.5) except that there is no more Shambling Horrors and Drudge Ghouls, so both tanks can help each other with the tanking of Raging Spirits and DPSers need to focus over their killing as fast as possible. And again, where the transition phase ends, the raid should immediately leave the "mobile" platform and be back on the big platform because in 5 sec the "mobile" platform will be destroyed - this is the beginning of Phase 3.

5. Phase 3 (40% - 10%) - When you enter the last phase, the whole raid take a spot near the edge and dps the Raging Spirits (if there are still alive) before the first Harvest Soul. The Lich King's tank has to move the boss a few steps away from the middle, to the opposite direction from the raid. During the Harvest Soul cast the whole raid is "stunned" and takes damage, so everyone should be at least about 70% HP to be sure everyone will survive. In the Frostmourne room whole raid have to be in one stack in the middle of the room for the begining. You should check out where there are very few bombs and move the whole raid there. There are bombs spawning everywhere in the room, but most spawn on top of players. By stacking everyone in the same spot, the raid is able to move to a clear area, and drag a line of falling bombs behind the raid. The trick is to make sure the raid doesn't move too fast, so that healers can overheal the raid and casters can kill the spirits. Never take hit from bombs and never let someone to die, because Lich King will take Enrage. After every get back from Frostmourne room, the Lich King casts Defile immediately. The raid just has to move away from everyone. After that, everyone has to stack again near edge. Lich King summons vile Spirits on the other side of the room (where tank was took Lich King before Harvest Soul), then the tank should bring Lich King to the raid spot near the edge. Hunters have to place Frost Trap a bit in front of the raid, main tank and Lich King. And the soaker's tank (this who will absorb Vile Spirits) has to stay in it. It is crucial to have the whole raid packed up as good as possible to have all the spirits coming from one direction to one spot, so soaker can absorb them easy with simple "streif" moving left-right-left (like in Counter-Strike :)). When Lich King casts Defile to the raid, this player instantly has to take it behind the raid while everyone else takes a few steps towards to boss and the tank. Again Lich King summons new wave from Vile Spirits, all raid has to move away from new Vile Spirits as always they need to keep the formation:

Raid -> Lich King -> Main Tank -> Soaker (Off-Tank) -> Vile Spirits in a line.



Of course you can try the current tactics and spread whole raid in the third phase, but it will be more fail because you will not be able to use boomkin's Typhoon anymore, Vile Spirits will spread too away each from other, whole raid will lose too much time to kite them, interrupt them, for soaker will be more hardest to absorb them and etc. The Idea of third phase is Off-Tank to abosrbs them as fast as possible, so DPSers will have more time to deal with Lich King before next Harvest Soul. At 10% HP, Lich King casts killing all raid, then you have to wait some roleplay time, then you have to rape last 10% HP from him in style DPS race.

Icecrown Citadel 25 Heroic Mode Warmane Guide

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