Professor Putricide 25 Man Heroic Mode Warmane Guide




I. Health point: 50,200,000.

II. Abilities:

1. Unbound Plague - Inflicts damage per second. The damage is increased every second the Blight remains on you.

2. Unstable Experiment - This is the ability that spawns either Gas Cloud or Volatile Ooze.

3. Slime Puddle - Creating a puddle of slime on the target locations.

4. Choking Gas Bomb - PP throws gas bombs around him, dealing 6,300 damage per second and explodes in 20 secs.

5. Choking Gas Explosion - This is the explosion caused by gas bombs about 20 seconds after they hit the ground. The gas explosion deals 29,250 - 30,750 damage and reduces hit chance by 100% for 20 secs.

6. Malleable Goo - Inflicts 23,400 - 24,600 damage to anyone who stands in its path, as well as reducing attack and casting speed by 250%.

7. Mutated Strength - Increases Putricide's attack speed and damage by 50% and inflicts increasing damage every 3 secs.

8. Mutated Plague - Heals PP for 2,100,000 for each stack of Mutated Plague that was on the target.

9. Voatile Ooze and Green Ooze:

- Ooze Eruption - Inflicts 68,250 – 71,750 damage, shared with nearby targets, knocking them back in all directions.

- Volatile Ooze Adhesive - Bonds the target to Volatile Ooze, inflicting 7,313 – 7,687 damage per second and rooting the target.

10. Gas Cloud and Orange Ooze:

- Gaseous Bloat (player debuff)

- Gaseous Bloat - Inflicts 1,463 – 1,537 damage every 2 secs.

III. Strategy:

1. I will start from there - Professor Putricide is one of the hardest bosses in ICC and since it was kinda easy now prepare yourself for something much difficult. Right from the start you have to forget about fixed positions or camps in this fight. You have to forget for stack tactic till now on Warmane. During phase 1 the raid is split into three groups that remain within three areas, two ranged and healer groups and one melee group. In the transition phase it's advisable for all the players who will engage the green ooze and the corresponding healers to gather in one position, so it's ensured that no one dies from the ooze's explosion. Everyone else stays away from this camp. In the second phase the raid's formation is like in phase 1. In phase 3 the positioning is completely different from previous phases. Since Slime Puddle on the floor can't be soaked up anymore, the raid has to move frequently. In order to contain that somewhat, it's important that no player stands in the center.

2. Phase 1 (100% to 80%) - You engage the Professor, one of your tanks runs to the table and controls the abomination. The first disease hits a player in the raid. If it hits a melee the disease will jump back and forth between the individual melees very fast. They have to react quickly and scatter to prevent the debuff that increases the damage from Unbound Plague from scaling up too high. When the disease rests on a single player that isn't melee you have brought the situation back under control and can pass your diseases with no rush. It's important that you don't keep it for too long so that the damage on yourself doesn't get too high. You should keep Unbound Plague up to a maximum of 8 – 10 seconds, or until the disease ticks for some damage which is not dangerous for you (about 4,000-5,000) and then pass it on to another player. Look around in time for someone you will be able to give the disease to next and coordinate via Voice Chat if necessary. Take care that the player you want to pass the disease to doesn't have the debuff already. You can detect it quite easily via some addon or your raid frame. Another extremely important point is the timing for the phase transition. Since there is a green and an orange ooze at the same time in the phase transition, it almost leads to a wipe if there is an additional ooze from a poorly managed transition. Stop damaging the Professor at 81 - 85% and let one or two players continue slowly until the boss drops to about 81%. In the meantime the remaining players handle the oozes or simply stand around. Wait until there is no ooze left alive. Now all of you damage the Professor and bring him into the phase transition, watch your debuffs and position yourself. As soon as both oozes spawn they have to be slowed by your abomination instantly through Regurgitate Ooze (button 2). Since the abomination can do a lot of damage it should be used to damage the green ooze in this phase transition because it is more dangerous than the orange one and hence should die faster.

3. Phase 2 (80% to 35%) - the Professor tosses an additional ooze, the Choking Gas Bomb gives you a debuff directly and its explosion inflicts a lot of damage. So take care not to be hit by Malleable Goo or Choking Gas Explosion. The raid positions are as in phase 1 and the disease still has to be passed around. Therefore pay attention that you don't run through the player with the disease while dodging Malleable Goo. It's important for the tank and the melees to avoid Choking Gas Bomb on the floor or to pull the Professor accordingly, so the melees don't get the debuff or take damage. For that purpose the tank should pull the boss away from the normal position in time and place Choking Gas Bomb appropriately. Just like at the end of phase 1 you now have to particularly look out for the phase transition. At 40% you shouldn't recast DOTs spells and at 37% again there should be only two players who continue damaging with the rest taking a break. If there is no ooze left alive, you push the Professor into the phase transition.





4. Phase 3 (35% to 0%) - Position yourself properly and keep watching for the oozes and Choking Gas Bomb. Since Slime Puddle can't be soaked up anymore and they are always cast on players, you should keep the center clear so that the room won't be filled with green pools too fast. It's best to start tanking the boss right next to the table and then to pull him along the wall. Especially when Choking Gas Bomb ability is ready the boss should keep moving or else melees run the risk of getting the hit debuff and thus losing important damage on the Professor. The tanks have to coordinate when they will be taunting off each other so that Mutated Strength doesn't inflict too much damage on the raid. The healers should always pay attention that none of the tanks dies and on the last few percent you should rather let some players in the raid die and focus on healing the tanks, since once a tank dies the Professor heals himself which makes him almost unbeatable. Use your Bloodlust or Heroism only after the Professor has thrown his first oozes and everyone is in position again so that you can further increase your damage. Aside from that, it can be reasonable to simply let the player with the disease die in the last phase and resurect him. This saves you a lot of stress and results in being able to play the rest of the encounter like on Normal mode.




Icecrown Citadel 25 Heroic Mode Warmane Guide

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