Deathbringer Saurfang |
I. Health point: 43,926,752
II. Abilities:
1. Mark of the Fallen Champion - Causes Deathbringer Saurfang's melee attacks to splash to this target dealing additional Physical damage. If the target dies while under this effect Saurfang is healed for 5% of his total health. Cannot be dispelled or removed by any means, including death.
2. Boilind Blood - Boils the blood of an enemy, inflicting 5000 Physical damage every 3 seconds for 15 seconds.
3. Rune of Blood - DBS leeches health when he performs melee attacks on targets marked with Rune of Blood. Leeches 5,950 to 8,050 health and heals Saurfang for 20 times that amount.
4. Call Blood Beast - calls some Blood Beasts.
III. Strategy:
1. The key to the fight is the raid positioning. Since most of the raid can pretty much stay in the same place for the whole fight it would be best for everyone to find a position before the fight and stick to it. Since Boilind Blood can hit several targets in the same area at once you should spread out so that 2 players at most can get hit by Boilind Blood at the same time. So spread out into two groups and keep enough distance between them. After your raid is in position and everyone is ready, you can start the event. Depending on your faction this event can be very annoying. Alliance players don't have to care, the wait time is very shot, but Horde players have to wait nearly 2 minutes and go through some role-playing event. As mentioned above, the fight is extremely static and you should have enough time to react to anything important in the fight. Forget for DPS check and race as was till now. The two tanks have to watch their debuffs for Rune of Blood and instantly taunt after this is applied to one of them. This is important for two reasons, the faster generation of Blood Power and the healing Saurfang takes from hits he does on the tank with the debuff. If the reaction time of one tank is bad or you have a taunt resist and don't manage it, the next Mark of the Fallen Champion is applied sooner to one of the players in the raid. The most difficult part for healers is Mark of the Fallen Champion. You have to make a healer assignment for each mark before you start the fight. As usual your healers have to take care of the tanks and the raid. Primary job of the healers is to watch over players with Boilind Blood, which lasts 15 seconds. Power Word: Shield is also very good for avoiding damage as the debuff ticks and preventing Saurfang from generating Blood Power. The tank healers (mostly paladins) should have one eye on the Blood Power bar of Saurfang. As mentioned above, more Blood Power means he does much more damage. Try to refresh things like beacon or abilities with similar duration during a phase with low Blood Power. Push out full healing with every global during high Blood Power phases. The damage dealers in the raid also have things to do. Approximately every 35 seconds 5 Blood Beasts spawn around Saurfang. They must be killed as fast as possible. They move around very fast and they shouldn't be allowed to reach someone in your raid. The main reason for this in Hard mode is a debuff called Scent of Blood. It increases the damage Blood Beasts deal by 300% and decreases the movement speed of all raid members by 80%. This means one hit is deadly for sure. To avoid this make use of every snare and knockback mechanic you have in your raid. There are many ways to handle this, e.g. Chains of Ice from Death Knights or Frost Trap from Hunters.
Classes that have a taunt ability can play around with the adds before they reach a player. At 30% Saurfang goes into a frenzy, increasing his attack speed by 30%. This means he does a ton more damage. To go through this phase very fast make use of your Bloodlust or Heroism ability. If you've done everything right and your raid dps is not below average, Saurfang should be dead after 2 or 3 Mark of the Fallen Champion.
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